AI Insights · Timothy · October 2022
Top 5 Cat Games on iOS in the US: Q3 2022 Performance
Explore the performance metrics of the top 5 cat games on iOS in the US for Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 cat games on the iOS platform in the United States showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:
Cats & Soup
The game experienced fluctuations in weekly revenue, peaking at approximately $55.5K at the end of June and ending the quarter with around $47.9K. Weekly downloads started strong with nearly 50K at the end of June, but saw a decline towards the end of the quarter, finishing with about 32K. Active users also showed some variability, peaking at 83.4K in early September and settling at approximately 80.8K by the end of the quarter.
My Talking Tom 2
Revenue for this app remained relatively stable, fluctuating between $4.7K and $6.5K throughout the quarter. Downloads saw a gradual decline from approximately 52.9K in early July to 25.1K by the end of September. The game maintained a substantial number of active users, starting with 344.8K at the end of June and slightly decreasing to 302.8K by the end of the quarter.
My Talking Angela 2
Weekly revenue for this game showed a downward trend, starting at $13.3K at the end of June and dropping to around $6.9K by the end of September. Downloads also decreased from about 55.9K in early July to 19.3K by the end of the quarter. Active users followed a similar trend, starting at 214.7K and ending at approximately 177.1K.
My Talking Tom
Revenue for My Talking Tom fluctuated between $787 and $1.7K, with notable peaks in mid-July. Downloads showed a slight increase mid-quarter, reaching 44.7K in early August before settling at around 21.9K by the end of September. Active users remained fairly steady, starting at 756.5K and ending the quarter at roughly 654.5K.
Talking Tom Hero Dash
This game saw a peak in revenue of approximately $6.3K in early September, with some fluctuations throughout the quarter. Downloads began at 21.7K at the end of June, peaking at around 30.5K in early August, and then tapering off to 18.3K by the end of September. Active users remained consistent, starting at 324K and ending the quarter with about 306.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.